9: Practice Schedules (MDL) Flashcards


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1

Variable Practice
• Enhances development of schema

  • Does NOT always lead to greater performance,
    • BUT to higher retention

2

Variable practice guidelines
– How to implement variability

  • Variations in regulatory, non-regulatory conditions
    • Depends on closed or open skills, inter-trial
      variability
    • Create challenges to assess progress

3

Variable practice guidelines

- When to implement variability

  • After basic movement pattern has been learned

4

Contextual Interference

  • Switching from one skill to another
  • Changing the context in which a task is practiced from trial to trial

5

Contextual Interference

Blocked practice (low contextual interf.)

  • One skill or variation is practiced at a time
    • EX. 10 minutes each of passing, dribbling, shooting with no overlap
  • leads to short-term performance gains

6

Contextual Interference

Random practice (high contextual interf.)

  • Skills organized with none rehearsed twice in a row
  • leads to long-term performance gains

7

Contextual Interference Effect

Working memory

  • stimulation houses multiple tasks
    • Allows for distinctions to be formulated

8

Contextual Interference Effect

temporary forgetting

  • Causes temporary forgetting of task solutions between trials
    • Regeneration of task solution required

9

Contextual Interference Application

  1. Nature of task
  2. Task variations governed by the same generalized
    motor program
  3. Parameter modifications elicit interference effect
  4. Learner characteristics: age, skill level
  5. Serial practice

10

Contextual Interference Application

• Nature of task

  • Task variations governed by the same generalized motor program
  • Parameter modifications elicit interference effect

11

Contextual Interference Application
• Learner characteristics: age, skill level

  • Blocked practice => for children, novices

12

Contextual Interference Application
• Serial practice

  • used to create moderate contextual interference
  • Combination of blocked and random practice
    • Def.) a set of sequence of trials is practiced
      repeatedly (ex. repeated blocked practice)

13

Types of Practice

Blocked Practice

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14

Types of Practice

Serial practice

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15

Types of Practice

Repeated-blocked practice

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16

Types of Practice

Random Practice

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17

Contextual Interference Application

Challenge point framework

  • Optimal amount of info must be available for learning to occur
  • Info: function of skill level and task difficulty

18

Contextual Interference Application

Systematic increases in contextual interference facilitates learning

  • Environmental difficulty increases with skill level

19

Contextual Interference Application

Self-regulated practice

  • Learners control own practice schedule
  • Increases contextual interference

20

Contextual Interference Implications

  • Blocked practice @early stages
  • Serial, repeated-blocked, random schedules
  • Don’t allow
    • complete breakdown of movement pattern
  • Be aware
    • of levels of motivation

21

Contextual Interference Implications

Serial, repeated-blocked, random schedules (combining multiple skills + skill variations)

  • Different serve locations,
    • forehand/backhand practice
  • Vary incline, direction, speed of movement
  • Multiple objects with different sizes, textures

22

Practice Distribution
• Massed practice

  • Rest time between sessions < practice time
    • Less rest

23

Practice Distribution
• Distributed practice

  • Rest time between sessions = OR > practice time
    • more/equal rest with practice time
  • Fosters great development of learning

24

Practice Distribution
• Learning advantage for...

  • shorter, more frequent sessions

25

Practice Distribution
• Continuous skills

distributed practice

26

Practice Distribution
• Discrete skills

massed practice

27

Practice Distribution

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28

Practical Implications
Distributed practice avoids...

  • high levels of fatigue
    • Fatigue introduces incorrect motor patterns, AND increases injury risk

29

Practical Implications
• Greater rest periods for...

  • new/complex skills
  • high-energy continuous tasks

30

Practical Implications
• Technique should be taught first when...

  • learners are fresh

31

Practical Implications
• Massed practice good for...

  • higher skill
    • leads to game like physical conditioning

32

Maximizing Time on Task

  • Rest intervals
  • Equipment substitutions
  • Drill design

33

Maximizing Time on Task
• Rest intervals

  • Fill with another activity that promotes learning, contextual interference

34

Maximizing Time on Task
• Equipment substitutions

  • Be creative to keep everyone active
  • Don’t allow substitute to change movement pattern

35

Maximizing Time on Task
• Drill design

  • Directly target a learning goal
  • Include all learners