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Instructions for Side by Side Printing
  1. Print the notecards
  2. Fold each page in half along the solid vertical line
  3. Cut out the notecards by cutting along each horizontal dotted line
  4. Optional: Glue, tape or staple the ends of each notecard together
  1. Verify Front of pages is selected for Viewing and print the front of the notecards
  2. Select Back of pages for Viewing and print the back of the notecards
    NOTE: Since the back of the pages are printed in reverse order (last page is printed first), keep the pages in the same order as they were after Step 1. Also, be sure to feed the pages in the same direction as you did in Step 1.
  3. Cut out the notecards by cutting along each horizontal and vertical dotted line
To print: Ctrl+PPrint as a list

59 notecards = 15 pages (4 cards per page)

Viewing:

Glossary Terms From Course 2, Module 1

front 1

The smallest representation of data that a computer can understand

back 1

Bit

front 2

A protocol by which routers share data with each other

back 2

Border Gateway Protocol (BGP)

front 3

A type of Ethernet transmission, sent to every single device on a LAN

back 3

Broadcast

front 4

A special destination used by an Ethernet broadcast composed by all Fs

back 4

Broadcast address

front 5

Groups of cables that are made with the same material. Most network cables used today can be split into two categories, copper and fiber

back 5

Cable categories

front 6

Insulated wires that connect different devices to each other allowing data to be transmitted over them

back 6

Cables

front 7

is used to determine when the communications channels are clear and when the device is free to transmit data

back 7

Carrier-Sense Multiple Access with Collision Detection (CSMA/CD)

front 8

A device that receives data from a server

back 8

Client

front 9

A network segment where only one device can communicate at a time

back 9

Collision Domain

front 10

The full scope of how computers communicate with each other

back 10

Computer Networking

front 11

These categories have different physical characteristics like the number of twists in the pair of copper wires. These are defined as names like category (or cat) 5, 5e, or 6, and how quickly data can be sent across them and how resistant they are to outside interference are all related to the way the twisted pairs inside are arranged

back 11

Copper Cable Categories

front 12

When an electrical pulse on one wire is accidentally detected on another wire

back 12

Crosstalk

front 13

A mathematical transformation that uses polynomial division to create a number that represents a larger set of data. It is an important concept for data integrity and is used all over computing, not just network transmissions

back 13

Cyclical Redundancy Check (CRC)

front 14

An all-encompassing term that represents any single set of binary data being sent across a network link

back 14

Data Packet

front 15

The layer in which the first protocols are introduced. This layer is responsible for defining a common way of interpreting signals, so network devices can communicate

back 15

Datalink layer

front 16

The hardware address of the intended recipient that immediately follows the start frame delimiter

back 16

Destination MAC address

front 17

A form of communication where information can flow in both directions across a cable

back 17

Duplex communication

front 18

The protocol most widely used to send data across individual links

back 18

Ethernet

front 19

A highly structured collection of information presented in a specific order

back 19

Ethernet frame

front 20

It follows the Source MAC Address in a dataframe. It's 16 bits long and used to describe the protocol of the contents of the frame

back 20

EtherType field

front 21

Fiber optic cables contain individual optical fibers which are tiny tubes made of glass about the width of a human hair. Unlike copper, which uses electrical voltages, fiber cables use pulses of light to represent the ones and zeros of the underlying data

back 21

Fiber Cable

front 22

A model used to explain how network devices communicate. This model has five layers that stack on top of each other: Physical, Data Link, Network, Transport, and Application

back 22

Five Layer Model

front 23

It is a 4-byte or 32-bit number that represents a checksum value for the entire frame

back 23

Frame Check Sequence

front 24

The capacity of devices on either side of a networking link to communicate with each other at the exact same time

back 24

Full Duplex

front 25

It means that, while communication is possible in each direction, only one device can be communicating at a time

back 25

Half Duplex

front 26

A way to represent numbers using a numerical base of 16

back 26

Hexadecimal

front 27

It is a physical layer device that broadcasts data to every computer connected to it

back 27

Hub

front 28

The most common protocol used in the network layer

back 28

Internet Protocol (IP)

front 29

A company that provides a consumer an internet connection

back 29

Internet Service Provider (ISP)

front 30

A collection of networks connected together through routers - the most famous of these being the Internet

back 30

Internetwork

front 31

Modulation used for computer networks

back 31

Line Coding

front 32

A single network in which multiple devices are connected

back 32

Local Area Network (LAN)

front 33

A globally unique identifier attached to an individual network interface. It's a 48-bit number normally represented by six groupings of two hexadecimal numbers

back 33

MAC(Media Access Control) address

front 34

A way of varying the voltage of a constant electrical charge moving across a standard copper network cable

back 34

Modulation

front 35

If the least significant bit in the first octet of a destination address is set to one, it means you're dealing with a multicast frame. A multicast frame is similarly set to all devices on the local network signal, and it will be accepted or discarded by each device depending on criteria aside from their own hardware MAC address

back 35

Multicast frame

front 36

It's the layer that allows different networks to communicate with each other through devices known as routers. It is responsible for getting data delivered across a collection of networks

back 36

Network Layer

front 37

The physical connector to be able to connect a device to the network. This may be attached directly to a device on a computer network, or could also be located on a wall or on a patch panel

back 37

Network Port

front 38

It is a level 2 or data link device that can connect to many devices so they can communicate. It can inspect the contents of the Ethernet protocol data being sent around the network, determine which system the data is intended for and then only send that data to that one system

back 38

Network switch

front 39

Any device connected to a network. On most networks, each node will typically act as a server or a client

back 39

Node

front 40

Any number that can be represented by 8 bits

back 40

Octet

front 41

The first three octets of a MAC address

back 41

Organizationally Unique Identifier (OUI)

front 42

A model used to define how network devices communicate. This model has seven layers that stack on top of each other: Physical, Data Link, Network, Transport, Session, Presentation, and Application

back 42

OSI mode

front 43

A device containing many physical network ports

back 43

Patch Panel

front 44

The actual data being transported, which is everything that isn't a header

back 44

Payload

front 45

It represents the physical devices that interconnect computers

back 45

Physical layer

front 46

The first part of an Ethernet frame, it is 8 bytes or 64 bits long and can itself be split into two section

back 46

Preamble

front 47

A defined set of standards that computers must follow in order to communicate properly is called a protocol

back 47

Protocol

front 48

A device that knows how to forward data between independent networks

back 48

Router

front 49

A device that provides data to another device that is requesting that data, also known as a client

back 49

Server

front 50

A form of data communication that only goes in one direction across a cable

back 50

Simplex communication

front 51

The hardware address of the device that sent the ethernet frame or data packet. In the data packet it follows the destination MAC address

back 51

Source MAC address

front 52

The last byte in the preamble, that signals to a receiving device that the preamble is over and that the actual frame contents will now follow

back 52

Start Frame Delimiter (SFD)

front 53

The data transfer protocol most commonly used in the fourth layer. This protocol requires an established connection between the client and server

back 53

Transmission Control Protocol (TCP)

front 54

The network layer that sorts out which client and server programs are supposed to get the data

back 54

Transport layer

front 55

The most common type of cabling used for connecting computing devices. It features pairs of copper wires that are twisted together

back 55

Twisted pair cable

front 56

A unicast transmission is always meant for just one receiving address

back 56

Unicast transmission

front 57

A transfer protocol that does not rely on connections. This protocol does not support the concept of an acknowledgement. With UDP, you just set a destination port and send the data packet

back 57

User Datagram Protocol (UDP)

front 58

It is a technique that lets you have multiple logical LANs operating on the same physical equipment

back 58

Virtual LAN (VLAN)

front 59

A piece of data that indicates what the frame itself is. In a data packet it is followed by the EtherType

back 59

VLAN header