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105 notecards = 27 pages (4 cards per page)

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AP CSP Vocabulary

front 1

Bit

back 1

A contraction of "Binary Digit"; the single unit of information in a computer, typically represented as a 0 or 1

front 2

Binary

back 2

A way of representing information using only two options

front 3

Byte

back 3

8 bits

front 4

Creative Commons

back 4

A collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work, used when an author wants to give people the right to share, use, and build upon a work that they have created

front 5

Intellectual Property

back 5

A work or invention that is the result of creativity, such as a piece of writing or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.

front 6

Redundancy

back 6

The inclusion of extra components so that a system can continue to work even if individual components fail, for example by having more than one path between any two connected devices in a network

front 7

Lossy Compression

back 7

A process for reducing the number of bits needed to represent something in which some information is lost or thrown away. This process is not reversible.

front 8

Lossless Compression

back 8

A process for reducing the number of bits needed to represent something without losing any information. This process is reversible.

front 9

Computing Device

back 9

a machine that can run a program, including computers, tablets, servers, routers, and smart sensors

front 10

Parallel Computing

back 10

a model in which programs are broken into small pieces, some of which are run simultaneously

front 11

Round

back 11

off Error - Error from attempting to represent a number that is too precise. The value is rounded.

front 12

Computing System

back 12

a group of computing devices and programs working together for a common purpose

front 13

Sequential Computing

back 13

a model in which programs run in order, one command at a time

front 14

Overflow Error

back 14

Error from attempting to represent a number that is too large

front 15

Distributed Computing

back 15

a model in which programs are run by multiple devices

front 16

Decimal

back 16

A way of representing information using ten options

front 17

List

back 17

an ordered collection of elements

front 18

Data Abstraction

back 18

manage complexity in programs by giving a collection of data a name without referencing the specific details of the representation

front 19

Element

back 19

an individual value in a list that is assigned a unique index

front 20

Index

back 20

a common method for referencing the elements in a list or string using numbers

front 21

Information

back 21

the collection of facts and patterns extracted from data

front 22

Metadata

back 22

data about data

front 23

IP Address

back 23

The unique number assigned to each device on the Internet

front 24

Internet Protocol (IP)

back 24

a protocol for sending data across the Internet that assigns unique numbers (IP addresses) to each connected device

front 25

Analog Data

back 25

Data with values that change continuously, or smoothly, over time. Some examples of analog data include music, colors of a painting, or position of a sprinter during a race.

front 26

Digital Data

back 26

Data that changes discretely through a finite set of possible values

front 27

Sampling

back 27

A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.

front 28

Bandwidth

back 28

the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second

front 29

Computing Network

back 29

a group of interconnected computing devices capable of sending or receiving data.

front 30

Path

back 30

the series of connections between computing devices on a network starting with a sender and ending with a receiver

front 31

Protocol

back 31

An agreed-upon set of rules that specify the behavior of some system

front 32

Fault Tolerant

back 32

Can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times, often in groups.

front 33

Router

back 33

A type of computer that forwards data across a network

front 34

Packet

back 34

A chunk of data sent over a network. Larger messages are divided into packets that may arrive at the destination in order, out-of-order, or not at all

front 35

Domain Name System (DNS)

back 35

the system responsible for translating domain names like example.com into IP addresses

front 36

HyperText Transfer Protocol (HTTP)

back 36

the protocol used for transmitting web pages over the Internet

front 37

World Wide Web

back 37

a system of linked pages, programs, and files

front 38

Digital Divide

back 38

differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics

front 39

Input

back 39

data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.

front 40

Output

back 40

any data that are sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.

front 41

User Interface

back 41

the inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.

front 42

Event Driven Programming

back 42

some program statements run when triggered by an event, like a mouse click or a key press

front 43

Program

back 43

a collection of program statements. Programs run (or 'execute') one command at a time.

front 44

Program Statement

back 44

a command or instruction. Sometimes also referred to as a code statement.

front 45

Sequential Programming

back 45

program statements run in order, from top to bottom

front 46

Comment

back 46

form of program documentation written into the program to be read by people and which do not affect how a program runs

front 47

Debugging

back 47

Finding and fixing problems in an algorithm or program

front 48

Documentation

back 48

a written description of how a command or piece of code works or was developed

front 49

Development Process

back 49

the steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing.

front 50

Pair Programming

back 50

a collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress

front 51

Assignment Operator

back 51

allows a program to change the value represented by a variable

front 52

Expression

back 52

a combination of operators and values that evaluates to a single value

front 53

String

back 53

an ordered sequence of characters

front 54

Variable

back 54

a named reference to a value that can be used repeatedly throughout a program

front 55

Boolean Value

back 55

a data type that is either true or false

front 56

Comparison Operator

back 56

<, >, <=, >=, ==, indicate a Boolean expression

front 57

Logical Operator

back 57

NOT, AND, and OR, which evaluate to a Boolean value

front 58

Conditional Statement

back 58

affects the sequential flow of control by executing different statements based on the value of a Boolean expression

front 59

Logical Operator

back 59

NOT, AND, and OR, which evaluate to a Boolean value

front 60

Function

back 60

a named group of programming instructions. Also referred to as a 'procedure'.

front 61

Function Call

back 61

a command that executes the code within a function

front 62

Cleaning Data

back 62

a process that makes the data uniform without changing its meaning (e.g., replacing all equivalent abbreviations, spellings, and capitalizations with the same word).

front 63

Data Filtering

back 63

choosing a smaller subset of a data set to use for analysis, for example by eliminating / keeping only certain rows in a table

front 64

Correlation

back 64

a relationship between two pieces of data, typically referring to the amount that one varies in relation to the other.

front 65

Citizen Science

back 65

scientific research conducted in whole or part by distributed individuals, many of whom may not be scientists, who contribute relevant data to research using their own computing devices.

front 66

Crowdsourcing

back 66

the practice of obtaining input or information from a large number of people via the Internet

front 67

Data Bias

back 67

data that does not accurately reflect the full population or phenomenon being studied

front 68

Information

back 68

the collection of facts and patterns extracted from data

front 69

Data Bias

back 69

data that does not accurately reflect the full population or phenomenon being studied

front 70

Infinite Loop

back 70

occurs when the ending condition will never evaluate to true

front 71

Iteration

back 71

a repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met

front 72

Traversal

back 72

the process of accessing each item in a list one at a time

front 73

Argument

back 73

the value passed to the parameter

front 74

Parameter

back 74

a variable in a function definition. Used as a placeholder for values that will be passed through the function

front 75

Return

back 75

used to return the flow of control to the point where the procedure (also known as a function) was called and to return the value of expressionProcedural Abstraction - a process and allows a procedure to be used only knowing what it does, not how it does it. Procedural abstraction allows a solution to a large problem to be based on the solution of smaller subproblems. This is accomplished by creating procedures to solve each of the subproblems.

front 76

API

back 76

Application Program Interface - specifications for how functions in a library behave and can be used

front 77

Library

back 77

a group of functions (procedures) that may be used in creating new programs

front 78

Modularity

back 78

the subdivision of a computer program into separate subprograms

front 79

Computing Innovation

back 79

includes a program as an integral part of its function. Can be physical (e.g. self-driving car), non-physical computing software (e.g. picture editing software), or non-physical computing concepts (e.g., e-commerce).

front 80

Personally Identifiable Information (PII)

back 80

information about an individual that identifies, links, relates, or describes them

front 81

Keylogging

back 81

the use of a program to record every keystroke made by a computer user in order to gain fraudulent access to passwords and other confidential information

front 82

Malware

back 82

software intended to damage a computing system or to take partial control over its operation

front 83

Phishing

back 83

a technique that attempts to trick a user into providing personal information. That personal information can then be used to access sensitive online resources, such as bank accounts and emails

front 84

Rogue Access Point

back 84

a wireless access point that gives unauthorized access to secure networks

front 85

Decryption

back 85

a process that reverses encryption, taking a secret message and reproducing the original plain text

front 86

Encryption

back 86

a process of encoding messages to keep them secret, so only "authorized" parties can read it

front 87

Public Key Encryption

back 87

pairs a public key for encryption and a private key for decryption. The sender does not need the receiver's private key to encrypt a message, but the receiver's private key is required to decrypt the message

front 88

Symmetric Key Encryption

back 88

involves one key for both encryption and decryption

front 89

Computer Virus Scanning Software

back 89

protects a computing system against infection

front 90

Multi

back 90

factor Authentication - a system that requires at least two steps to unlock protected information; each step adds a new layer of security that must be broken to gain unauthorized access

front 91

Algorithm

back 91

a finite set of instructions that accomplish a task

front 92

Iteration

back 92

a repetitive portion of an algorithm which repeats a specified number of times or until a given condition is met

front 93

Problem

back 93

a general description of a task that can (or cannot) be solved with an algorithm

front 94

Selection

back 94

deciding which steps to do next

front 95

Sequencing

back 95

putting steps in an order

front 96

Binary Search

back 96

a search algorithm that starts at the middle of a sorted set of numbers and removes half of the data; this process repeats until the desired value is found or all elements have been eliminated

front 97

Efficiency

back 97

a measure of how many steps are needed to complete an algorithm

front 98

Linear Search

back 98

a search algorithm which checks each element of a list, in order, until the desired value is found or all elements in the list have been checked

front 99

Reasonable Time

back 99

Algorithms with a polynomial efficiency or lower (constant, linear, square, cube, etc.) are said to run in a reasonable amount of time

front 100

Unreasonable Time

back 100

Algorithms with exponential or factorial efficiencies are examples of algorithms that run in an unreasonable amount of time

front 101

Decision Problem

back 101

a problem with a yes/no answer (e.g., is there a path from A to B?)

front 102

Heuristic

back 102

provides a "good enough" solution to a problem when an actual solution is impractical or impossible

front 103

Optimization Problem

back 103

a problem with the goal of finding the "best" solution among many (e.g., what is the shortest path from A to B?)

front 104

Undecidable Problem

back 104

a problem for which no algorithm can be constructed that is always capable of providing a correct yes-or-no answer

front 105

Speedup

back 105

the time used to complete a task sequentially divided by the time to complete a task in parallel