List of terms (mp1)

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1

In medias res

Latin for "into the middle of things." It usually describes a narrative that begins, not at the beginning of a story, but somewhere in the middle — usually at some crucial point in the action.

2

Exposition-Rising action-Climax-Falling action-Resolution (denouement)

The background information that is needed to understand the story is provided, such as the main character, the setting, the basic conflict, and so forth-Is a series of events and actions that move the story to a climax-The turning point in the story-The conflict unravels with the main character either winning or losing-The end of the story.

3

Flashback

an interjected scene that takes the narrative back in time from the current point in the story.

4

Conflict

Refers to the different drives of the characters or forces involved. Conflict may be internal or external

5

Foreshadowing

a literary device by which an author hints what is to com

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Protagonist

main character

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Antagonist

the adversary of the hero or protagonist

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Suspense

anticipation

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Direct (Telling)/Indirect (Showing)

reader is told what the character's personality is/process by which the writer shows the character's personality through speech, actions and appearance.

10

Dynamic/Static

experiences change throughout the plot of the story/do not experience basic character changes throughout the plot of the story

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Round/Flat

characters who are most like real people because they have depth/one who can be fully described in a single sentence because they have no depth.

12

Stock

a stereotypical person whom audiences readily recognize from frequent recurrences in a particular literary tradition.

13

Foil

a character who contrasts with another character (usually the protagonist) in order to highlight particular qualities of the other character

14

Motivated

The reason someone acts or behaves in a certain way.

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Plausible

reasonable or probable

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Consistent

...

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Antihero

a protagonist who lacks conventional heroic qualities such as idealism, courage, and morality.

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Absurdist Literature

focuses on the experiences of characters in situations where they cannot find any inherent purpose in life, most often represented by ultimately meaningless actions and events that call into question the certainty of existential concepts such as truth or value.

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Setting

Time, Place, Social environment

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Third Person Omniscient

(non-participant) all-knowing

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Third Person Limited

(non-participatnt) the narrator only knows the thoughts and feelings of one character

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First Person

(participant) the viewpoint of a character writing or speaking directly about themselves

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Conventional

a symbol that has an understood or widely accepted interpretation.

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Symbol

A figure of speech where an object, person, or situation has another meaning other than its literal meaning. The actions of a character, word, action, or event that have a deeper meaning in the context of the whole story.

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Allegory

a story, poem, or picture that can be interpreted to reveal a hidden meaning, typically a moral or political one.

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Theme

the central topic

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Style

describes the ways that the author uses words — the author's word choice, sentence structure, figurative language, and sentence arrangement all work together to establish mood, images, and meaning in the text.

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Tone

an attitude of a writer toward a subject or an audience

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Verbal Irony

a figure of speech in which what is said is the opposite of what is meant

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Situational Irony

occurs when the expected outcome does not happen.

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Dramatic Irony

irony thats understood by the audience but not grasped by the characters in the play.

32

Stream of consciousness

a narrative mode or device that depicts the multitudinous thoughts and feelings which pass through the mind. (first person)