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1

scanning disk

A large, flat metal disk with perforations arranged in a spiral pattern used as a rotating camera in early television models.

2

mechanical television

A television system that used mechanical moving parts to capture and display images. Mechanical television was phased out during the 1930s in favor of electronic television.

3

cable television

A system of providing television and other media services to consumers via coaxial cable. Subscribers are connected through a central community antenna, which picks up satellite signals for distribution.

4

niche audience

a segment of a brand's main audience that has very specific needs and interests

5

narrowcasting

the transmission of television programs, especially by cable, to a comparatively localized or specialist audience.

6

derivative media

a work based on or derived from one or more already exist- ing works

7

ESRB Rating

The organization that creates ratings for video games.

8

IP Address

the unique identifying number assigned to every device connected to the internet.

9

internet meme

a cultural item that is spread online, often through social media, and can be in the form of images, videos, GIFs, or other viral sensations

10

news aggregators

allow readers to decide what makes it on to the front page. People thus often get information that conforms to what they believe—a phenomenon that goes by the name of “filter bubbles.”

11

information superhighway

an extensive electronic network such as the internet, used for the rapid transfer of information such as sound, video, and graphics

12

“two-way asymmetric” model of public relations

Both parties make use of a back-and-forth discussion also uses persuasive communication to influence an audience's attitudes and actions

13

vertical integration

A form of organization in which studios controlled every aspect of production as it related to their films.

14

The Digital Millennium Copyright Act

a US copyright law passed in 1998 to protect copyright holders from online theft. It criminalizes the production and distribution of technology, devices, or services that circumvent measures that control access to copyrighted works

15

‘bridging’ the digital divide

the process of ensuring that everyone has equal access to technology and digital literacy training so they can participate in the digital age

16

Antitrust legislation

a collection of federal and state laws that regulate business practices and organization to promote competition and prevent monopolies. The goal of antitrust laws is to protect competition, which encourages businesses to keep prices down, quality up, and operate efficiently.

17

Telecommunications Act of 1996

the first major overhaul of American telecommunications policy in almost 62 years. The act's main goal was to allow anyone to enter any communications business and compete in any market.

18

DRM-Protected music tracks

music that is only accessible to the person who purchased it, and cannot be duplicated

19

GDPR

data protection legislation that emphasizes the importance of accountability, consent, and security. It has huge potential fines for violations of data protection by tech giants

20

Electronic Frontier Foundation

a nonprofit organization that advocates for civil liberties in the digital world.

21

Freedom of Information Act

requires the full or partial disclosure of previously unreleased or uncirculated information and documents controlled by the U.S. government upon request.

22

USA Patriot Act

expanded the federal government’s rights to access citizens’ personal information. Under the Act, authorities have access to personal records held by internet service providers and other third parties, and government officials can tap into an individual’s email communications and web searches if they are suspected of terrorist activity or of having connections to terrorist activity.

23

MMORPG

massively multiplayer online role-playing game: any story-driven online video game in which a player, taking on the persona of a character in a virtual or fantasy world, interacts with a large number of other players.

24

Kinetoscope

The camera used to capture images for the Edison kinetograph.

25

Motion Picture Association of America
(MPPA)

An association of major Hollywood studios designed to set industry standards and give filmmakers artistic freedom.

26

distributed network

a network architecture that spreads data and computing resources across multiple nodes, usually across different geographical locations, that work together as a single network

27

net neutrality

The concept that service providers should treat all online content equally, rather than developing a tiered system that allows companies to pay for faster delivery of information.

28

globalization

the process of increasing integration between people, companies, and governments worldwide

29

monopoly

occurs when one controls a product or service—for example, a small town with only one major newspaper.

30

oligopoly

A market condition in which a few firms dominate an industry’s production and distribution

31

switching cost

The cost that a user must pay to switch from one technological format to another.

32

FTC

Basically as a regulator the FTC, the government agency charged with overseeing interstate business and trade practices in the United States, came into being. President Woodrow Wilson signed the FTC Act into law, creating an agency designed to “prevent unfair methods of competition in commerce.”

33

Libel and Slander

acts of defamation—false statements that can harm a reputation. If those statements are printed or broadcast, they are libel. If they are spoken, they are slander.

34

The Fairness Doctrine

A 1949 FCC ruling that required station owners to allocate equal time to opposing points of view.

35

digital democracy

is the use of digital media and networks to enhance democracy and political participation.

36

digital economy

the economic activities that emerge from connecting individuals, businesses, devices, data and operations through digital technology.

37

high-definition television

Wide-screen television system with a much higher resolution than standard televisions, creating a cinematic experience for the viewer.

38

Magnavox

The first video game console was designed for the home.

39

Sega

One of Nintendo's primary competitors.

40

Atari

The video game company that was responsible for the arcade game Pong and that led the home console market in the 1970s and 1980s.

41

Arpanet

a pioneering computer network that enabled computers in different locations to share digital resources

42

Wikipedia

the hugely popular, crowd-sourced, internet encyclopedia, is at the center of a debate on the proper use of online sources.

43

Nickelodeon

The earliest motion picture theaters, often housed in converted storefronts.

44

Opposing Frames

explaining an issue as a two sided struggle for easier audience comprehension

45

Internet Paradox

the idea that the internet, a social technology used for communication, is associated with declines in social involvement and psychological well-being.

46

The Equal Time Rule

The equal-time rule specifies that American radio and television broadcast stations must provide equivalent access to competing political candidates.

47

Privacy Act

It is designed to ensure that the First Amendment rights of individuals are balanced with the media’s First Amendment rights to hold government officials accountable. Media personnel must be careful to avoid revealing certain information about an individual without their permission, even if that portrayal is factually accurate.

48

Hays Code

The Public Relations Society of America created its own code. In 1930, the film industry developed the Motion Picture Production Code, a set of guidelines for “acceptable” content followed by most film producers for more than 50 years.

49

legacy news organization

Any news organization that was not “born on the web,” including print newspapers and television and radio broadcasting organizations

50

“fair use” policy

An aspect of copyright law that specifies the ways in which a work (or parts of a work) under copyright can legally be used by someone other than the copyright holder.